Channels / CY iT HR
CY iT HR
@cyprusithr · supergroup
· filtered by
Kyunney
Kyunney
2023-11-27 10:34 UTC
#vacancy #art #games**
Head of Art Services
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
TEAM BUILDING AND GUIDANCE: You will use your insights and experience to build a distributed team that can reliably discover and deliver the art requirements of our publishing teams through internal and external artists, agencies, and other resources
SERVICE AND PERFORMANCE: You will embrace and drive the understanding of a service team, interfacing with stakeholders of all levels and clearly identifying and delivering processes and systems to provide great service
DRIVING QUALITY: You understand and can constructively communicate about the quality of the output with your team, the stakeholders, our other art departments and our external partners, resolving conflicts in a positive way
OVER THE EDGE: You’re interested in pushing the boundaries of what we do in order to fulfill our requests; you’re driven to find out what the future holds and what techniques and technologies will provide the next generational leap in your field
WHAT YOU WILL DO:
ART TEAM MANAGEMENT
PROCESSES - Establish, maintain and improve the internal production processes from initial request and consultation over production and to final delivery
GUIDANCE - Work with your artists and resource pools to guide their work and development in alignment with the department and company goals
TEAM BUILDING - Form and maintain a strong and reliable team of professionals that contribute to the success of the company, team and their colleagues
RESOURCE MANAGEMENT - Take charge of building and maintaining a flexible and reliable resource pool of freelancers and agencies to support the work of our internal artists
STAKEHOLDER MANAGEMENT
REQUIREMENTS - Identify, track, and translate the requirements of our publishing teams, in terms of the resources and specializations needed for the team
FEEDBACK - Receive and provide feedback about specific work packages, general service, or output quality and work towards constructive solutions that satisfy stakeholder requirements and enable the team to grow their capabilities
MODERATION - Act as a moderator in conflict situations between requesters and executing agents in your team. Identify and drive towards constructive solutions
PROCESSES - Manage and improve the stakeholder processes for the art team, working towards transparent and supportive relationships between all involved parties
INTERNAL - Set up the necessary cross-department workflows with the other involved teams such as Web Development, Development Art Teams, other Art teams, etc.
ADMIN
WHAT YOU NEED TO SUCCEED:
5+ years of experience in a leading art management role, ideally with significant experience in the games industry, or a comparable experience
Experience in team management and working with remote international teams
Aptitude in multiple artistic disciplines and strong foundational skills to complement management credibility
Awareness of creating high-achieving content within time and budget in areas such as UA and Marketing assets, User Interface, Website Designs, 2D Post Production VFX, Character Posing and Lighting or Visual Identity development
Proven ability to envision innovative concepts and document feedback elevating final picture quality
Strong aptitude in multiple artistic disciplines and outstanding foundational skills to complement directorial credibility
Excellent people management, skill development, and conflict resolution skills
Willingness to be hands-on and dive into the nitty gritty details of your work
Experience working with some common tools like Adobe CC, Figma, 3D Editors, Unreal Engine, and so on
Head of Art Services
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
TEAM BUILDING AND GUIDANCE: You will use your insights and experience to build a distributed team that can reliably discover and deliver the art requirements of our publishing teams through internal and external artists, agencies, and other resources
SERVICE AND PERFORMANCE: You will embrace and drive the understanding of a service team, interfacing with stakeholders of all levels and clearly identifying and delivering processes and systems to provide great service
DRIVING QUALITY: You understand and can constructively communicate about the quality of the output with your team, the stakeholders, our other art departments and our external partners, resolving conflicts in a positive way
OVER THE EDGE: You’re interested in pushing the boundaries of what we do in order to fulfill our requests; you’re driven to find out what the future holds and what techniques and technologies will provide the next generational leap in your field
WHAT YOU WILL DO:
ART TEAM MANAGEMENT
PROCESSES - Establish, maintain and improve the internal production processes from initial request and consultation over production and to final delivery
GUIDANCE - Work with your artists and resource pools to guide their work and development in alignment with the department and company goals
TEAM BUILDING - Form and maintain a strong and reliable team of professionals that contribute to the success of the company, team and their colleagues
RESOURCE MANAGEMENT - Take charge of building and maintaining a flexible and reliable resource pool of freelancers and agencies to support the work of our internal artists
STAKEHOLDER MANAGEMENT
REQUIREMENTS - Identify, track, and translate the requirements of our publishing teams, in terms of the resources and specializations needed for the team
FEEDBACK - Receive and provide feedback about specific work packages, general service, or output quality and work towards constructive solutions that satisfy stakeholder requirements and enable the team to grow their capabilities
MODERATION - Act as a moderator in conflict situations between requesters and executing agents in your team. Identify and drive towards constructive solutions
PROCESSES - Manage and improve the stakeholder processes for the art team, working towards transparent and supportive relationships between all involved parties
INTERNAL - Set up the necessary cross-department workflows with the other involved teams such as Web Development, Development Art Teams, other Art teams, etc.
ADMIN
WHAT YOU NEED TO SUCCEED:
5+ years of experience in a leading art management role, ideally with significant experience in the games industry, or a comparable experience
Experience in team management and working with remote international teams
Aptitude in multiple artistic disciplines and strong foundational skills to complement management credibility
Awareness of creating high-achieving content within time and budget in areas such as UA and Marketing assets, User Interface, Website Designs, 2D Post Production VFX, Character Posing and Lighting or Visual Identity development
Proven ability to envision innovative concepts and document feedback elevating final picture quality
Strong aptitude in multiple artistic disciplines and outstanding foundational skills to complement directorial credibility
Excellent people management, skill development, and conflict resolution skills
Willingness to be hands-on and dive into the nitty gritty details of your work
Experience working with some common tools like Adobe CC, Figma, 3D Editors, Unreal Engine, and so on
Kyunney
2023-11-27 10:53 UTC
#vacancy #logic #games**
Game Logic Programmer (Unity)
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Work as a team to develop games
Design new game mechanics, supporting and adapting existing ones
Develop tools for game designers
Design and supporting client-server network interaction
WHAT YOU NEED TO SUCCEED:
Excellent proficiency in Unity and C#
An understanding of the principles of synchronous multiplayer operation
Experience implementing projects within a team
Familiarity with Git in a team environment, including branch creation, merging, and conflict resolution
Game Logic Programmer (Unity)
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Work as a team to develop games
Design new game mechanics, supporting and adapting existing ones
Develop tools for game designers
Design and supporting client-server network interaction
WHAT YOU NEED TO SUCCEED:
Excellent proficiency in Unity and C#
An understanding of the principles of synchronous multiplayer operation
Experience implementing projects within a team
Familiarity with Git in a team environment, including branch creation, merging, and conflict resolution
Kyunney
2023-11-27 10:54 UTC
#vacancy #graphics #games
**Graphics Programmer
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Within the framework of Unreal Engine 5 (on PC/PlayStation/Xbox platforms):
Support and creation of graphical features (custom shading models, water, etc.)
Perform GPU optimization, identify bottlenecks, implement possible engine modifications
Provide support for a shader assembly pipeline
WHAT YOU NEED TO SUCCEED:
High-level knowledge of modern GAPIs (DirectX 12, Vulkan, GNM)
Experience with deep CPU/GPU profiling
Strong understanding of GPU architecture
High proficiency in 3D mathematics
Experience implementing various graphical features
Familiarity with well-known graphics engines, primarily UE4/UE5
Experience using Unreal Engine 4/5 for development
Experience with console development
High C++ proficiency
**Graphics Programmer
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Within the framework of Unreal Engine 5 (on PC/PlayStation/Xbox platforms):
Support and creation of graphical features (custom shading models, water, etc.)
Perform GPU optimization, identify bottlenecks, implement possible engine modifications
Provide support for a shader assembly pipeline
WHAT YOU NEED TO SUCCEED:
High-level knowledge of modern GAPIs (DirectX 12, Vulkan, GNM)
Experience with deep CPU/GPU profiling
Strong understanding of GPU architecture
High proficiency in 3D mathematics
Experience implementing various graphical features
Familiarity with well-known graphics engines, primarily UE4/UE5
Experience using Unreal Engine 4/5 for development
Experience with console development
High C++ proficiency
Kyunney
2023-11-27 10:54 UTC
#vacancy #perl #games
Senior Perl Developer
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Develop the boosty.yo service
Optimize existing code to enhance application performance and efficiency
Add functionality in Go
WHAT YOU NEED TO SUCCEED:
Proficient knowledge of Perl standard libraries
Good understanding of SQL. We use PostgreSQL
Experience with NoSQL databases
Understanding of distributed, asynchronous, and deferred processing principles
Understanding of HTTP operation
Ability to efficiently utilize system resources
NICE TO HAVE:
Experience with: Golang, Lua, Clickhouse, Centrifugo
Understanding of network protocol operations
Experience building and designing APIs
Senior Perl Developer
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Develop the boosty.yo service
Optimize existing code to enhance application performance and efficiency
Add functionality in Go
WHAT YOU NEED TO SUCCEED:
Proficient knowledge of Perl standard libraries
Good understanding of SQL. We use PostgreSQL
Experience with NoSQL databases
Understanding of distributed, asynchronous, and deferred processing principles
Understanding of HTTP operation
Ability to efficiently utilize system resources
NICE TO HAVE:
Experience with: Golang, Lua, Clickhouse, Centrifugo
Understanding of network protocol operations
Experience building and designing APIs
Kyunney
2023-11-27 10:55 UTC
#vacancy #qa #games
QA Specialist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Development and support of automated tests on a project based on the UE5 Engine
Performing certification tests for PS/xBox platforms
Performing smoke/regression testing
Preparation of test documentation in testrail
WHAT YOU NEED TO SUCCEED:
Familiarity with bug tracking, knowledge management, test management and CI systems (Jira, Confluence, TestRail, Gitlab, Jenkins)
Knowledge in Unreal Engine 4,C++,
Experience with certification PS/xBox platforms
Experience with Gitlab, Gitlab CI/CD
Knowledge of Linux
QA Specialist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Development and support of automated tests on a project based on the UE5 Engine
Performing certification tests for PS/xBox platforms
Performing smoke/regression testing
Preparation of test documentation in testrail
WHAT YOU NEED TO SUCCEED:
Familiarity with bug tracking, knowledge management, test management and CI systems (Jira, Confluence, TestRail, Gitlab, Jenkins)
Knowledge in Unreal Engine 4,C++,
Experience with certification PS/xBox platforms
Experience with Gitlab, Gitlab CI/CD
Knowledge of Linux
Kyunney
2023-11-27 10:55 UTC
#vacancy #qa #games
Project Manager - Art Services
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Request Intake and Prioritization:
Receive and review incoming requests for art assets and other art service requests, sanitizing and preparing them for the artists
Work closely with stakeholders to clarify project requirements and objectives, timelines and quality expectations
Prioritize projects based on product priorities, strategic goals and team capacity and negotiate timelines and expectations with the stakeholders
Team Coordination and Stakeholder Management:
Assign tasks to the appropriate artists, freelancers and agencies, considering their skills, workload, interests, costs, and personal development goals
Foster a collaborative and positive team culture and stakeholder relationships
Provide workflow and process optimization input and strive to optimize the service experience for all team members and stakeholders
Maintain close relationships with main stakeholders and ensure a constructive and positive information exchange in both directions
Communication and Feedback:
Serve as the main point of contact between the requester and the Art Service teams (staff, freelancers and agencies)
Keep stakeholders informed about project progress, potential delays, and any changes in scope, and review and approve or decline scope changes and iteration loops
Gather feedback from stakeholders and relay it to the artists for continuous improvement and development of our service portfolio and quality benchmarks
WHAT YOU NEED TO SUCCEED:
3+ years of experience in Art Project Management or equivalent experience/education
Proven experience in project and task management, preferably in a creative or artistic environment, ideally inside the video game industry
Excellent organizational and time-management skills, familiarity with project management tools such as Jira and relevant reporting tools
Strong communication and interpersonal abilities especially concerning moderation between business and art roles
Familiarity with art production processes and tools is a plus (Photoshop, Unreal Engine, Figma, etc.)
Project Manager - Art Services
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Request Intake and Prioritization:
Receive and review incoming requests for art assets and other art service requests, sanitizing and preparing them for the artists
Work closely with stakeholders to clarify project requirements and objectives, timelines and quality expectations
Prioritize projects based on product priorities, strategic goals and team capacity and negotiate timelines and expectations with the stakeholders
Team Coordination and Stakeholder Management:
Assign tasks to the appropriate artists, freelancers and agencies, considering their skills, workload, interests, costs, and personal development goals
Foster a collaborative and positive team culture and stakeholder relationships
Provide workflow and process optimization input and strive to optimize the service experience for all team members and stakeholders
Maintain close relationships with main stakeholders and ensure a constructive and positive information exchange in both directions
Communication and Feedback:
Serve as the main point of contact between the requester and the Art Service teams (staff, freelancers and agencies)
Keep stakeholders informed about project progress, potential delays, and any changes in scope, and review and approve or decline scope changes and iteration loops
Gather feedback from stakeholders and relay it to the artists for continuous improvement and development of our service portfolio and quality benchmarks
WHAT YOU NEED TO SUCCEED:
3+ years of experience in Art Project Management or equivalent experience/education
Proven experience in project and task management, preferably in a creative or artistic environment, ideally inside the video game industry
Excellent organizational and time-management skills, familiarity with project management tools such as Jira and relevant reporting tools
Strong communication and interpersonal abilities especially concerning moderation between business and art roles
Familiarity with art production processes and tools is a plus (Photoshop, Unreal Engine, Figma, etc.)
Kyunney
2023-11-27 10:56 UTC
#vacancy #lead #games
**Lead Game Designer
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Manage the Game Design team
Describe and implement meta-gameplay features in projects
Work with artists, developers, and UI/UX designers
Work on product metric improvement
WHAT YOU NEED TO SUCCEED:
1+ year experience as a Lead Game Designer
Readiness to work on an F2P game in the same genre as Rush Royale
Unity experience
Vast gaming experience, including old-school and modern mobile games of various genres (especially Brawl Stars, Clash Royale, Random Dice, Hearthstone)
Advanced communicative skills, responsibility, and ability to work in the team
**Lead Game Designer
**MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Manage the Game Design team
Describe and implement meta-gameplay features in projects
Work with artists, developers, and UI/UX designers
Work on product metric improvement
WHAT YOU NEED TO SUCCEED:
1+ year experience as a Lead Game Designer
Readiness to work on an F2P game in the same genre as Rush Royale
Unity experience
Vast gaming experience, including old-school and modern mobile games of various genres (especially Brawl Stars, Clash Royale, Random Dice, Hearthstone)
Advanced communicative skills, responsibility, and ability to work in the team
Kyunney
2023-11-27 10:56 UTC
#vacancy #artist #games
Technical Artist/Director (Video Production)
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Integration of 2D and 3D assets
Integration and configuration of animations
Work with lighting tools (global and local), shaders, and modeling
Creation of VFX for locations and characters
Handling materials for various types of content (characters/levels)
Collaboration with artists and developers to clarify functional and technical requirements for assets
Development of content optimization methods
Improvement of the technical pipeline, creation, and enhancement of the working toolkit
Work on enhancing the project's visual aspects and implementing new technologies
Write technical documentation
WHAT YOU NEED TO SUCCEED:
Knowledge of Unreal Engine
Basic knowledge of C# and Python
Experience in creating VFX in Niagara, Houdini
Strong understanding of Blueprints, Material Editor, and the overall structure of UE4
Experience with 3D packages (Maya, Zbrush, Substance Painter, Substance Designer)
Skills in drawing, modeling, sculpting, and texturing
Experience in creating tools and plugins
Technical Artist/Director (Video Production)
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Integration of 2D and 3D assets
Integration and configuration of animations
Work with lighting tools (global and local), shaders, and modeling
Creation of VFX for locations and characters
Handling materials for various types of content (characters/levels)
Collaboration with artists and developers to clarify functional and technical requirements for assets
Development of content optimization methods
Improvement of the technical pipeline, creation, and enhancement of the working toolkit
Work on enhancing the project's visual aspects and implementing new technologies
Write technical documentation
WHAT YOU NEED TO SUCCEED:
Knowledge of Unreal Engine
Basic knowledge of C# and Python
Experience in creating VFX in Niagara, Houdini
Strong understanding of Blueprints, Material Editor, and the overall structure of UE4
Experience with 3D packages (Maya, Zbrush, Substance Painter, Substance Designer)
Skills in drawing, modeling, sculpting, and texturing
Experience in creating tools and plugins
Kyunney
2023-11-27 10:57 UTC
#vacancy #UA #games
**
User Acquisition Manager**
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Perform the full procurement cycle: planning, launch, analysis, optimization, scaling
Analyze the effectiveness of campaigns and achieve KPIs for profitability
Generate hypotheses and conduct experiments, perform A/B tests, and carry out research
Test new channels and build relationships with partners
Launch advertising campaigns in Google Ads
Identify and test new points of growth for projects
Test various hypotheses together with the Product team
Develop and optimize testing strategies and analyze a large number of creatives and projects
Improve some internal analytics systems for in-depth analysis of marketing funnels
WHAT YOU NEED TO SUCCEED:
At least 2 years procurement experience in mobile games
Experience with Google Ads
Ability to perform an in-depth analysis of player behavior to work out project development strategies in performance marketing
The ability to work with spreadsheets and visualize information
Experience with mobile games
Strong expertise buying traffic for mobile games in Google Ads
Ability to work with spreadsheets and visualize information
**
User Acquisition Manager**
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Perform the full procurement cycle: planning, launch, analysis, optimization, scaling
Analyze the effectiveness of campaigns and achieve KPIs for profitability
Generate hypotheses and conduct experiments, perform A/B tests, and carry out research
Test new channels and build relationships with partners
Launch advertising campaigns in Google Ads
Identify and test new points of growth for projects
Test various hypotheses together with the Product team
Develop and optimize testing strategies and analyze a large number of creatives and projects
Improve some internal analytics systems for in-depth analysis of marketing funnels
WHAT YOU NEED TO SUCCEED:
At least 2 years procurement experience in mobile games
Experience with Google Ads
Ability to perform an in-depth analysis of player behavior to work out project development strategies in performance marketing
The ability to work with spreadsheets and visualize information
Experience with mobile games
Strong expertise buying traffic for mobile games in Google Ads
Ability to work with spreadsheets and visualize information
Kyunney
2023-11-27 10:57 UTC
#vacancy #UX #games
Senior UX Specialist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU'LL DO:
Work closely with game design and art teams on the zombie shooter game project
Design UI wireframes (using Figma) and UI flows
Create UI prototypes
Develop interactions to define how users interact with the product
Develop user journeys
Conduct UX research (you’ll actively seek out the best practices on the market and highlighting these for the product team)
Define a user experience strategy based on product goals and needs
Use data to inform UX design decisions
WHAT YOU NEED TO SUCCEED:
Working experience in the midcore genre (4+ years) as a Game Designer and/or UX Designer
An understanding of the modern mobile F2P market
Passion for developing and designing midcore F2P games on mobile (shooters)
A rich mobile gaming experience
Ability to play and analyze UX decisions in games (including game mechanics)
Excellent documentation and presentation skills
Ability to work effectively in the cross-disciplinary team
Experience with graphic design software, as well as Figma and Miro
Senior UX Specialist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU'LL DO:
Work closely with game design and art teams on the zombie shooter game project
Design UI wireframes (using Figma) and UI flows
Create UI prototypes
Develop interactions to define how users interact with the product
Develop user journeys
Conduct UX research (you’ll actively seek out the best practices on the market and highlighting these for the product team)
Define a user experience strategy based on product goals and needs
Use data to inform UX design decisions
WHAT YOU NEED TO SUCCEED:
Working experience in the midcore genre (4+ years) as a Game Designer and/or UX Designer
An understanding of the modern mobile F2P market
Passion for developing and designing midcore F2P games on mobile (shooters)
A rich mobile gaming experience
Ability to play and analyze UX decisions in games (including game mechanics)
Excellent documentation and presentation skills
Ability to work effectively in the cross-disciplinary team
Experience with graphic design software, as well as Figma and Miro
Kyunney
2023-11-27 10:58 UTC
#vacancy #UX #games
UI Artist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Develop the UI style
Create and maintain the UI style
Illustrate UI elements
Search for reference solutions in other games
Compile documentation for the UI
WHAT YOU NEED TO SUCCEED:
Experience in the same or similar position
Proficiency in Photoshop, Figma (knowledge of 3D software and Unity Game Engine is a plus)
An understanding and practical application of graphic design fundamentals, stylization, iconography, and typography
An understanding of color, light, composition, and emotional tone
Ability to quickly and creatively complete assigned tasks
A completed commercial projects in your portfolio that demonstrate your knowledge and skills
NICE TO HAVE:
Art education
Knowledge of artistic style fundamentals
Ability to draw freehand
UI Artist
MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with over one billion registered users worldwide. War Robots, Hustle Castle, Rush Royale, Left to Survive, Tacticool, and many other games were developed and produced by MY.GAMES.
The company creates and publishes games for PC, consoles, and mobile devices.
We have more than a dozen game development studios united under MY.GAMES, as well as MGVC, a global game investment company. The global MY.GAMES and MGVC partner network comprises over 40 studios.
Our studios are professional teams with their own unique atmosphere. We’re united by a common passion: transforming our enthusiasm and talent into fabulous games. We create engaging products which captivate millions of people all over the world.
WHAT YOU’LL DO:
Develop the UI style
Create and maintain the UI style
Illustrate UI elements
Search for reference solutions in other games
Compile documentation for the UI
WHAT YOU NEED TO SUCCEED:
Experience in the same or similar position
Proficiency in Photoshop, Figma (knowledge of 3D software and Unity Game Engine is a plus)
An understanding and practical application of graphic design fundamentals, stylization, iconography, and typography
An understanding of color, light, composition, and emotional tone
Ability to quickly and creatively complete assigned tasks
A completed commercial projects in your portfolio that demonstrate your knowledge and skills
NICE TO HAVE:
Art education
Knowledge of artistic style fundamentals
Ability to draw freehand
11 messages on this day