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Станислав Шевченко
ID 332477998
Type user
First Name Станислав
Last Name Шевченко
First Seen 2026-09-15 06:45 UTC
Updated 2026-09-15 06:45 UTC
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Total Messages: 2
Active in: 1 channel(s)
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CY iT HR
@cyprusithr
2 2026-09-15 06:45 UTC 2026-09-15 07:05 UTC
Recent Messages
CY iT HR 2026-09-15 07:05 UTC
#CV #levelart #leveldesign #remote

Hi! I am a Level Designer and Artist with almost 5 years of experience in game development, and a Material Artist for 1.5 years. I specialize in creating game-ready content, building gameplay levels from scratch, setting up materials, and optimizing levels. I am open to part-time or full-time remote work.

Key competencies:
Designing location gameplay according to the GDD;
Assembling levels from blockout to final set dressing and polish;
Working with landscape, vegetation, and biomes;
Level optimization: draw calls (ISM, HISM, LODs, materials), collisions, textures (trim sheets);
Creating and refining models in modeling tools;
Narrative design;
Teamwork experience, task assignment;
Additional: Blender, Trello, Miro, Excel, Photoshop, Marvelous Designer, Quixel Mixer, Google Docs, repository and version control (Fork & Source Tree), UE5 Sequencer, DaVinci Resolve.

Portfolio:
https://www.artstation.com/stanislavshevchenko
https://drive.google.com/file/d/1-RUIzJ4a7-KtOw1R8lx_4gjOW07vQVZB/view?usp=sharing

Telegram: @sinner13stas
Mail: [email protected]
CY iT HR 2026-09-15 06:45 UTC document
📄 Document (not supported)
Hi! I am a Level Designer/Artist with almost 5 years of experience in game development, and a Material Artist for 1.5 years. I specialize in creating game-ready content, building gameplay levels from scratch, setting up materials, and optimizing levels. I am open to part-time or full-time remote work.
Key competencies:
Designing location gameplay according to the GDD;
Assembling levels from blockout to final set dressing and polish;
Working with landscape, vegetation, and biomes;
Level optimization: draw calls (ISM, HISM, LODs, materials), collisions, textures (trim sheets);
Creating and refining models in modeling tools;
Narrative design;
Teamwork experience, task assignment;
Additional: Blender, Trello, Miro, Excel, Photoshop, Marvelous Designer, Quixel Mixer, Google Docs, repository and version control (Fork & Source Tree), UE5 Sequencer.
https://www.artstation.com/stanislavshevchenko
https://drive.google.com/file/d/1-RUIzJ4a7-KtOw1R8lx_4gjOW07vQVZB/view?usp=sharing