#CV #levelart #leveldesign #remote
Hi! I am a Level Designer and Artist with almost 5 years of experience in game development, and a Material Artist for 1.5 years. I specialize in creating game-ready content, building gameplay levels from scratch, setting up materials, and optimizing levels. I am open to part-time or full-time remote work.
Key competencies:Designing location gameplay according to the GDD;
Assembling levels from blockout to final set dressing and polish;
Working with landscape, vegetation, and biomes;
Level optimization: draw calls (ISM, HISM, LODs, materials), collisions, textures (trim sheets);
Creating and refining models in modeling tools;
Narrative design;
Teamwork experience, task assignment;
Additional: Blender, Trello, Miro, Excel, Photoshop, Marvelous Designer, Quixel Mixer, Google Docs, repository and version control (Fork & Source Tree), UE5 Sequencer, DaVinci Resolve.
Portfolio:https://www.artstation.com/stanislavshevchenkohttps://drive.google.com/file/d/1-RUIzJ4a7-KtOw1R8lx_4gjOW07vQVZB/view?usp=sharingTelegram: @sinner13stas
Mail:
[email protected]