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@cyprusithr · supergroup · filtered by Ales
Ales 2024-05-27 10:19 UTC
#cv #3d #3dartist #3dart #modeler

I've been involved in CG for 12 years and would like to transition into gamedev.

I am an expert in Blender, skilled in hard surface subdiv modeling, knowledgeable in topology, have some experience in organic modeling, anatomy, sculpting, and possess various related skills such as UV unwrapping with overlaps and efficient packing, baking normal, AO, curvature maps, PBR shading, procedural texturing, etc. I work well with references, I can accurately convey the form and pay close attention to detail. Additionally, I have extensive experience in rigging characters and props. I also can do light and render setup, simulate physics, and have some compositing skills.

Software I am proficient in includes:

Blender: expert level, covering modeling, rigging, cloth and fluid simulation, particles, rigid bodies simulation, procedural shading/texturing, matchmoving, moderate level of Blender Python scripting (have written scripts and addons to simplify routines, as well as UI for character rigs) , and some knowledge of geometry nodes.
Marmoset Toolbag: baking maps.
Substance Painter: basic level, currently learning.
Unreal Engine: in the learning process, familiar with blueprints, material creation, cinematics, importing and setting up 3d models in engine
Xsens: motion capture setup and retargeting in Unreal Engine.
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