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CY iT HR
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Dmitrii Skolzki
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Khuzin Dmitrii | +357 95612308 | [email protected] | @skolzki | linkedin.com/skolzki/
PROFESSIONAL SUMMARY Art Director / Senior 2D Artist / Concept Artist in mobile casual and midcore game development.
Portfolio https://divine-art.myportfolio.com/divineart
Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
HARD SKILLS Art Direction, Visual Vision, Content Structure Design, Visual Systems, Art Style Definition, Concept Art, Key Art, Illustration, Environment and Character Concept art, UI UX Visual Concepts, Marketing Visuals, Art Pipelines, Production Workflows, Asset Production Planning, Outsourcing Coordination, Quality Control, Production Documentation, AI-Assisted Content Creation, AI Pipeline Integration, CTR-Oriented Visual Design, User Acquisition Visuals
TOOLS Photoshop | Illustrator | Figma | Unity | Jira | Sourcetree | Excel | Notion | Confluence | Miro | Stable Diffusion | Midjourney | Tripo AI | Tilda | Shotcut | CapCut
PROFESSIONAL SUMMARY Art Director / Senior 2D Artist / Concept Artist in mobile casual and midcore game development.
Portfolio https://divine-art.myportfolio.com/divineart
Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
HARD SKILLS Art Direction, Visual Vision, Content Structure Design, Visual Systems, Art Style Definition, Concept Art, Key Art, Illustration, Environment and Character Concept art, UI UX Visual Concepts, Marketing Visuals, Art Pipelines, Production Workflows, Asset Production Planning, Outsourcing Coordination, Quality Control, Production Documentation, AI-Assisted Content Creation, AI Pipeline Integration, CTR-Oriented Visual Design, User Acquisition Visuals
TOOLS Photoshop | Illustrator | Figma | Unity | Jira | Sourcetree | Excel | Notion | Confluence | Miro | Stable Diffusion | Midjourney | Tripo AI | Tilda | Shotcut | CapCut
๐ Document (not supported)
**Khuzin Dmitrii
Art Director | Senior 2D Artist | Concept Artist in mobile casual and midcore game development.
**[email protected] linkedin.com/skolzki/
Portfolio https://divine-art.myportfolio.com/divineart
SUMMARY Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
HARD SKILLS Art Direction, Visual Vision, Content Structure Design, Visual Systems, Art Style Definition, Concept Art, Key Art, Illustration, Environment and Character Concept art, UI UX Visual Concepts, Marketing Visuals, Art Pipelines, Production Workflows, Asset Production Planning, Outsourcing Coordination, Quality Control, Production Documentation, AI-Assisted Content Creation, AI Pipeline Integration, CTR-Oriented Visual Design, User Acquisition Visuals
TOOLS Photoshop | Illustrator | Figma | Unity | Jira | Sourcetree | Excel | Notion | Confluence | Miro | Stable Diffusion | Midjourney | Tripo AI | Tilda | Shotcut | CapCut
#CV
Art Director | Senior 2D Artist | Concept Artist in mobile casual and midcore game development.
**[email protected] linkedin.com/skolzki/
Portfolio https://divine-art.myportfolio.com/divineart
SUMMARY Specialized in building visual direction from scratch, shaping coherent art vision for new IPs, and structuring scalable art production systems from pre-production to live operations. Proven track record in leading in-house and distributed art teams, aligning visual strategy with product goals, CTR, and marketing needs.Strong focus on building cohesive, appealing visual identities, production transparency, pipeline efficiency, documentation, and consistent art quality across in-game and marketing content.
HARD SKILLS Art Direction, Visual Vision, Content Structure Design, Visual Systems, Art Style Definition, Concept Art, Key Art, Illustration, Environment and Character Concept art, UI UX Visual Concepts, Marketing Visuals, Art Pipelines, Production Workflows, Asset Production Planning, Outsourcing Coordination, Quality Control, Production Documentation, AI-Assisted Content Creation, AI Pipeline Integration, CTR-Oriented Visual Design, User Acquisition Visuals
TOOLS Photoshop | Illustrator | Figma | Unity | Jira | Sourcetree | Excel | Notion | Confluence | Miro | Stable Diffusion | Midjourney | Tripo AI | Tilda | Shotcut | CapCut
#CV
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